![]() HoloLens camera setupįor HoloLens apps, you need to use anchors for any objects you want to lock to the scene environment. Once you've got that, skip to whichever setup section applies. The central choice you need to make is whether you're developing for HoloLens or VR immersive headsets. Since the Main Camera is tracking movement of the user's head, the starting position of the user can be set by setting the starting position of the Main Camera. It'll be easier to lay out your app if you imagine the starting position of the user as (X: 0, Y: 0, Z: 0). Whatever kind of experience you're developing, the Main Camera is always the primary stereo rendering component attached to your device's head-mounted display. You can use script code to determine at runtime whether the headset is immersive or holographic by checking HolographicSettings.IsDisplayOpaque. ![]() You can use script code to determine at runtime whether the headset is immersive or holographic by checking displayOpaque on the actively running XRDisplaySubsystem. To check the camera's opaqueness, the MixedRealit圜amera system has an IsOpaque property. MRTK will handle specific camera settings automatically, based on the configuration in the camera system profile.
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